Archive for October, 2010

New and Old info about Resistance 3

This info from the a dutch PS3 magazine:

– Capelli is now a gunslinger and a marksman
– He wants to protect his wife and child
– “Exit New Haven, death journey to New York City, but first get rid of the six-eyed in the mineshaft”
– The game isn’t ready with the basic outlines, gun sounds are off, the HUD is still very empty, gun designs aren’t finished yet..
– They haven’t decided if they want health packs (RFOM) or a “classic healthbar”
– Aiming is easier due to Iron Sights
– Upgrade system is implemented to urge players to use the different guns
– But Resistance isn’t going anywhere near Call of Duty, they want it to be a “sandbox experience for guncrazy shooterfans”

– There will be new guns, but haven’t been showed yet

– Carbine, Auger and the Hedgehog grenade are back

– Last 6 months in development will be to polish the games graphics and presentation
– You won’t be able to play in a vehicle, but there is a big chance you’ll sit in the passenger seat with a big gun (like the boat from the screens), and a little hint is dropped at a Goliath sequence

– Players constantly need to get the feeling they’re being haunted and aren’t safe anywhere
– There’s a level where Capelli is walking through a ripped up roadrestaurant, a Chimeran searchrobot looks through the windows with lightflashes. You have to take shelter behind a dinner table, a couple meters in front of you is a mother protecting her crying child. Every movement can alarm the Chimeran deathmachinee.
– A bit after the above written part you will take a self-dug tunnel to a bowling store where the local resistance is waiting for you.
– They worked hard on NPC animation as they said fans thought previous NPC’s were looking fake/bad
– There is a part where an ally is blocking a nailed down window with his gun when suddenly a Chimera punches through the wood and grabs him by the throat and drags him out of the window, a firefight breaks out, Capelli hands out headshots with his Carbine while going to the roof. Once he gets there he sees a four-legged Stalker coming right up, nothing a well placed “EMP-grenade” and a fully loaded Auger can’t handle.

– Capelli also visits Pennsylvania
– The last survivors are hiding there in a torn up school which serves as a safety house, a place for food and a place to give people a good mood. (wtf) Capelli sees a little girl ccrying over her fathers dead body, the towns fool plays a song on a Chimera-skull-turned-into-instrument, and in the corner is a basket filled with chopped Leaper-meat. The cook grabs a piece of Leaper meat, drops it in a bowl of soup and then eats it up.
– In your journey to New York you will see the less kind side of humans, those aspects, as dark as they may be will also be shown.
– 8 player co-op is out because the lead game designer didn’t want to spread the team so much. The multiplayers biggest assignment? Not to copy Modern Warfare!
– The African Prison is located in Tjaad, probably not translated right on my part, but I think it was known already anyway..
– Another short level description: Capelli is on a small boat with Malikov in a swamp where there used to be an American city. In an attempt to get rid of the enemies they civilians decided to flood the city. Only the rooftops are above water. While hearing survivors ask about missing relatives on the radio Capelli sees the head of a huge monster through the fog. Out of the rotting flesh (magazine doesn’t specify who’s flesh) come tens of 4-legged who jump like face huggers towards the boat to try and eat Capelli’s face.
– A while later: Malikov & Capelli traded their small boat for a larger boat and they drive past a motel. The Christmas lightning reveals this disaster has just played out before the advent of Santa. Suddenly the camera zooms in on a big ugly Grim who is eating a victim. The Grim, interrupted by the boat, turns around and yells at Capelli. The Grims look even more agressive then ever. Just like the Long Legs, a new Chimera breed who, thanks to their metal legs are the perfect fit for this fight. A Grim misses the boat and breaks his skull against the side of the boat. The remaining Grims meet the explosive ammo Capelli shoots out of the barrel of his gun. A bit later the boat stops because it hits frozen tubes which tower above the water, and Capelli has to defend the boat against a wave of Chimera variations. The weather is looking pretty winter-ish for a summer trip, which according to the guy they’re interviewing is part of the Chimera’s “secret weapon”
– The boat has has reached a big river and it drives under the first of 2 red bridges. The music reveals the presence of the Chimera. The peacefull setting is interrupted when suddenly 2 yellow eyes look through the fog, and a giant outline shows up in the distance. The Goliath, which had tried to squash Hale on multiple occasions in R2, has gotten a growth hormon en it towers above the bridges. Its mechanic legs easily destroy the furthest bridge and it’s being accompenied by a group of Drones and squadron Chimera. A couple of eathquakes later it also destroys the second bridge with its metal claw, and its claw lands just next to Capelli’s boat. This is just as impressive as the train level from Uncharted 2 and the Titan fight in Gow of War III, but it’s also that much more frightening due to the size of the Goliath and the superb atmosphere IG creates.

A little info on the trailer debut/teaser trailer:
– It had atmosphere but it wasn’t what the interviewer saw at the IG studio.
– It was a symbolic trailer
– They wanted to show R3 was a style breach or something (hard to translate, I don’t even know what it means in Dutch lol)
– The art director has traded in the graypallete for more color (huh, R2 all over again?)
– The style is called Kodachrome
– When an old picture losees its color you get a nostalgic look, and that visual effect is what they’re trying to get in the game everywhere with “postprocessing effects”
– It’s 1 way of staying away from the many COD clones..

 

Source

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PSP 2 with HD 1080p Ortustech display ?

The PSP 2 could have an HD 1080p High Resolution 1920 x 1080 pixels, produced by Japanese Ortustech.  Indeed, the latter has just announced it is ready to launch soon the first 4.8-inch 1080p HD screen, and the second strong rumors Sony would be willing to use just this screen for future handheld PSP 2.

With a resolution of 1920 × 1080 pixels, the new HD screen Ortustech will be able to offer a clarity never before seen on a laptop screen, past the famous quality of Retina Display ‘ 4 Apple iPhone and iPod Touch 4G . The Sony PSP 2 would be the ideal candidate for this HD 1080p screen, and match the size of 4.8 inches with the latest rumors from various sites revealed authoritative in the industry.

Danse Macabre – The new for Halloween “musical movie” level from LBP 2 Beta

The editor of LittleBigPlanet 2 is proving every day more and more surprising:

Level name: Danse Macabre
Created by: IceMaiden
LBP.me: http://beta.lbp.me/v/5vnp

A Musical Movie for Halloween. Danse Macabre composed by Saint Saens. Inspired by the artwork of Jan Piankowski.

Killzone 3 Multiplayer Classes

The following will look at the abilities of the ENGINEER, MARKSMAN, TACTICIAN, INFILTRATOR and FIELD MEDIC classes, as well as their primary and secondary weapons. This information has been obtained from the KILLZONE 3 BETA.

 

ENGINEER
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PRIMARY ABILITIES
Repair Tool
Repair damaged or destroyed ammunition dispensers, mounted guns and automated turrets.
Repair Tool+
Increases repair speed.
Repair Tool++
Hack enemy placed turrets, transferring ownership until the Engineer is killed or the turret is re-hacked. Stacks with previous abilities.

SECONDARY ABILITIES
Sentry Turret
Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret+
Turret’s firing rate is increased and can be deployed twice as fast as before.
Sentry Turret++
Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds.

PRIMARY WEAPONS
M224-1A LMG
Friend to bunkered soldiers everywhere, the LMG’s iron sights and large clip size will make the enemy think twice before storming any position.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
STA3 LMG
Accuracy is overrated. The StA3’s high rate of fire and large clip size will clear out a room in seconds. A formidable close-range weapon.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
VC8 Shotgun Pistol
The best weapon for a close-quarters fight, nothing says ‘up close and personal’ like the VC8.
STA2 Battle Pistol
Increases grenade storage capacity and fires grenades farther than a soldier could ever throw.

MARSKMAN
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PRIMARY ABILITIES
Cloak Suit
Stay cloaked for a limited time. Firing any weapon will disable the cloak and moving around will reduce its effect.
Cloak Suit+
Stay cloaked indefinitely. Firing any weapon will disable the cloak and moving around will reduce its effect.
Cloak Suit++
Stay cloaked indefinitely while firing weapon. Damaging an enemy player or moving around will cause the cloak to ripple for a short time. Mortally wounding or killing an enemy will disable the cloak unless using a silenced weapon.

SECONDARY ABILITIES
Scramble
The Marksman and any allies within 15 meters will not show up on the enemy’s radar, even when firing weapons.
Scramble+
Marksman will not be revealed when an enemy Tactician uses their Recon ability. Stacks with previous ability.
Scramble++
Enemies within 15 metres of the Marksman will have their radars disabled. Stacks with previous ability.

PRIMARY WEAPONS
STA14 Rifle
A scoped semi-automatic rifle capable of felling most targets before they can get near you.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
VC32 Sniper Rifle
With a long-range zoom (UP on D-Pad) and high accuracy, this rifle is capable of felling most foes in a single shot.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
VC8 Shotgun Pistol
The best weapon for a close-quarters fight, nothing says ‘up close and personal’ like the VC8.
M66 Machine Pistol
Equipped with a reflex scope and a silencer, the machine pistol is an ideal weapon for close-range, surprise encounters.

 

TACTICIAN
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PRIMARY ABILITIES
Tactics
Can capture Tactical Spawn Areas in the level which, once captured, allow all faction members to spawn there. Some Tactical Spawn Areas may unlock special level-specific objects, like jetpacks or mortar beacons.
Tactics+
Reduces the time it takes to capture a Tactical Spawn Area by half.
Tactics++
Capture and Hold mission areas can be captured at twice the normal speed. Stacks with previous abilities.

SECONDARY ABILITIES
Recon
Temporarily mark enemy positions on the mini-map by pressing left on the D-PAD. Any enemies within 30 metres of you will be revealed.
Recon+
Activate [RIGHT on the D-PAD] and throw a beacon to call in a flying Sentry Drone to attack enemies. If no enemies are present the drone will patrol the vicinity for threats.
Recon++
Upgrades the Tactician’s Sentry Drone, allowing it to track and fire faster.

PRIMARY WEAPONS
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
M224-1A LMG
Friend to bunkered soldiers everywhere, the LMG’s iron sights and large clip size will make the enemy think twice before storming any position.
STA14 Rifle
A scoped semi-automatic rifle capable of felling most targets before they can get near you.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
M4 Revolver
One shot will severely cripple an enemy, or kill a wounded one.
VC9 Missile Launcher
Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.

INFILTRATOR
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PRIMARY ABILITIES
Disguise
Infiltrators can disguise themselves as a member of the opposing faction.
Disguise+
In addition to being disguised, Infiltrators are undetectable by Engineer Turrets, Sentry Drones and Medi-Droids.
Disguise++
Perform melee attacks without breaking disguise. Stacks with previous abilities.

SECONDARY ABILITIES
Survivalist
Increase stamina by 50% and sprint faster than normal.
Survivalist+
Unlimited stamina.
Survivalist++
‘Use’ actions, such as placing and disarming explosives, are completed 50% faster.

PRIMARY WEAPONS
LS13 Shotgun
The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope. Whatever this hits stays dead.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
STA52 Assault Rifle
Standard Helghast issued assault rifle equipped with reflex scope. Sturdy, easy to use and ideal for just about any combat situation.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
STA2 Battle Pistol
Increases grenade storage capacity and fires grenades farther than a soldier could ever throw.
VC9 Missile Launcher
Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.

 

FIELD MEDIC
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PRIMARY ABILITIES
Revive
Mortally wounded players are revived with full health and a clip of ammo.
Revive+
Mortally wounded players are revived with higher maximum health, 2 clips of ammo and 1 explosive.
Revive++
Mortally wounded players are revived with higher maximum health and maximum ammunition and grenades.

SECONDARY ABILITIES
Triage
An aura of health is emitted from the Field Medic, regenerating himself and nearby faction members.
Triage+
Deploys [Right on the D-PAD] a hovering Medi-Droid that will accompany the Field Medic until death.
Triage++
If still mortally wounded at the end of the respawn timer, the Field Medic will be given the option to respawn where he fell with full health and ammunition.

PRIMARY WEAPONS
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
LS13 Shotgun
The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope. Whatever this hits stays dead.
M82 Assault Rifle
Standard issue to all ISA combatants, the assault rifle is well-suited to most combat situations. Equipped with a reflex scope, this weapon is deadly in the hands of an experienced soldier.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
M4 Revolver
One shot will severely cripple an enemy, or kill a wounded one.
M66 Machine Pistol
Equipped with a reflex scope and a silencer, the machine pistol is an ideal weapon for close-range, surprise encounters.

All primary and secondary abilities can be upgraded to ‘+’ and ‘++’ versions, which may provide different abilities entirely, mapped to a separate button, example; Recon (LEFT on D-Pad), Recon+/++ (RIGHT on D-Pad) or an upgraded version which stacks with previous abilities.
The ‘Career Selection’ screen has the following options:
CAREER (Class, example: Engineer, Field Medic, etc)
PRIMARY (Primary weapon)
SECONDARY (Secondary Weapon)
EXPLOSIVES (Explosive equipment type, example: Frags or Mines)
SKILL (Passive abilities, example: Extra Health, Extra Ammo)

All classes also have separate, passive abilities (skills) made available through the use of unlock points. They are the following:
Armor
Begin with armour that absorbs damage that would normally reduce your health.
Extra Health
Increases maximum health.
Extra Ammo
Weapons start with more ammunition.
Extra Primary Weapon
Substitutes a secondary weapon with a previously unlocked primary weapon.

There are also two types of explosives available to the player, which are:
M194 Frag Grenade
Equip and use Fragmentation Grenades.
Proximity Mine
Equip and use Proximity Mines.

New Amazing Images and Videos from Killzone 3 Beta

Here some amazing images, videos and gif from the Killzone 3 Beta

 

 

 

 

Craft Earth Crusaders – Incredible level from LBP 2 Beta

A simple test to see how my boss (Lavamander) in Craft Earth Crusaders will react to a single player. I will need to properly test multiplayer though to ensure movements aren’t too janky. Far from finished, I’m glad it’s working out so far.

Finally somewhat finished Craft Earth Crusaders. If you’re in the beta, check it out here: http://beta.lbp.me/v/36jw/info Hope you guys enjoy it!

Here’s the Mage class for Craft Earth Crusaders! It still needs tweaking for sure, but I’ll get it taken care of soon. Also, I added two different control schemes, the twin stick version and the d-pad only version, similar to the old top-down Zeldas. If you’re in the beta, check it out here: http://beta.lbp.me/v/36jw/info Hope you guys enjoy it!

I’m having too much fun with this. Fake trailer made with iMovie ’11 for my Craft Earth Crusaders level on the LBP2 beta. After having some lulz with this check out my lbp.me page if you can: http://beta.lbp.me/v/36jw

This video also shows off the class switching when you spawn and two new attacks for the warrior and the mage, which are the boomerang and the fire pillar, respectively. Hope you guys enjoy

Trine 2: New Gameplay Teaser Trailer

A gameplay trailer from Frozenbyte’s sequel to Trine